Acute Paranoia

1986 · Sourcebook (rules/options to enhance play)

Acute Paranoia

This supplement adds new rules, secret societies, and psychological tests, along with options for using bots as player characters. It includes four new adventures and several additional adventure ideas.

Players
0
Scenario / Adventure / ModuleProgression Tree (Skills, professions, magic abilities, etc.)Dice (Percentile)

Game facts (players, playing time, age, credits) from BoardGameGeek.