Ad Astra: A 2D6 Campaign Setting

2019 · Sourcebook (rules/options to enhance play)

Ad Astra: A 2D6 Campaign Setting

A mid-21st-century campaign setting in which faster-than-light travel opens a new interstellar frontier. Earth’s colonists arrive in caravans of colony ships, claiming worlds in a chaotic land rush while carrying familiar conflicts such as greed, bigotry, and xenophobia into space. Players explore newly settled worlds, face frontier dangers, and encounter the Anisoi, the diminished descendants of a mysterious fallen empire. Designed for 2D6-driven roleplaying games, the setting focuses on whether humanity can overcome its own flaws as it expands among the stars.

Players
0
Campaign Setting (game world)Random Attribute Generation (during Character Creation)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.