
2008 · Sourcebook (rules/options to enhance play)
Advanced Class: Alienist
An advanced class for Victorian-era campaigns, the Alienist presents a psychiatrist who secretly wields powerful psychic abilities unlocked through the mind rather than rituals or spirit contact. The supplement also covers the Disturbed, untrained individuals whose psychic powers have emerged unexpectedly. Alienists track them down and attempt to help them integrate into society, or contain the threat they pose.
- Players
- 0
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.

