
1980 · Core Rules (min needed to play)
Advanced Melee
A detailed fantasy combat ruleset that expands the core melee system with rules for movement, facing, initiative, surprise, and a wide range of weapons and attacks. It covers hand-to-hand combat, thrown and missile weapons, shields, mounted combat, trampling, sweeping blows, ambushes, berserking, and the effects of dropped or broken weapons. Additional rules handle fire, poison, gunpowder, left-hand weapons, and other unusual equipment.
- Players
- 0
- Complexity
- 3 / 5
Sourcebook (rules/options to enhance play)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Dice (Primarily d6)
About the game
- Design
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
