
2012 · Core Rules (min needed to play)
Adventure Fantasy Game (6th Revision)
A rules-light fantasy roleplaying game for sandbox adventures, covering exploration, travel, politics, dungeoneering, city life, trading, combat, and magic. Characters are created quickly, and play uses only six-sided dice with straightforward high-roll resolution, limited bookkeeping, and few modifiers. The rules support meaningful choices and allow material from other fantasy games to be used with minimal adaptation. The book also includes The Temple beneath the Harga Volcano, a ready-to-run adventure.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
