
2012 · Core Rules (min needed to play)
Adventurer Conqueror King System
A fantasy role-playing game for campaigns spanning dungeon expeditions, wilderness exploration, commerce, and kingdom building. Players create characters from twelve classes, customize them with optional proficiencies, and advance from adventurers to rulers of strongholds and realms. The rules support an integrated economy involving merchandise, trade goods, monster parts, and magic items. Characters can operate thieves’ guilds, establish wizardly sanctums, craft magic items and golems, conduct forbidden experiments, and pursue large-scale goals such as conquest or raising an undead legion.
- Complexity
- 3 / 5
Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Dice (Primarily d20)
About the game
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
