
2019 · Sourcebook (rules/options to enhance play)
Adventures Great and Glorious
This fantasy role-playing supplement expands play beyond high-level monster encounters. Characters can clear wilderness, attract followers and settlers, establish domains, govern territories, collect taxes, develop mines, and respond to unexpected events. They may also serve as courtiers in a royal court, pursue family legacies, and create demiplanes of existence. Rules cover long-term campaign turns, growing families, court intrigue, mass combat, secondary skills, treasure, magic items, and spells. The mass-combat system keeps player characters involved at critical moments while determining the wider battle’s outcome, and the rules are compatible with most old-school fantasy role-playing games.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
