Adventures in Middle-earth Player's Guide

2016 · Core Rules (min needed to play)

Adventures in Middle-earth Player's Guide

A setting guide for roleplaying adventures in Middle-earth using the OGL 5e ruleset. Set after the Battle of Five Armies, it presents cultures, classes, and backgrounds for characters from the Free Peoples of Wilderland as they explore the region and confront the growing Shadow. The guide includes Middle-earth appropriate arms and armour, Journey rules for overland travel, and systems for Corruption, Audiences, and the Fellowship Phase. It also provides maps and guidance for creating characters and adventures in the world of The Hobbit and The Lord of the Rings.

Players
0
Complexity
3 / 5
Sourcebook (rules/options to enhance play)Dice (Various)Dice (Primarily d20)Level Based (Earn XP and level up)

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