African Alliance

2003 · Sourcebook (rules/options to enhance play)

African Alliance

A cinematic espionage roleplaying supplement set in Africa, where a young spy organization confronts wealthy industrialists, criminal masterminds, and global threats. Agents investigate exotic locations, outwit villains, recruit trained animals, and face elaborate deathtraps while uncovering the secrets of the Lodge and the plans of Helix. The book includes a detailed multi-level location with encounter maps, a 1975 historical operation, new threats, animal and deathtrap rules, and new character options including the Alliance High Roller, Pretender, and Commander. Requires the Spycraft Espionage Handbook and the Dungeons & Dragons Player’s Handbook.

Complexity
3 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.