
1993 · Solo Play Resource
African Safari
In 1909, a safari through British East Africa becomes a dangerous search for the rare fringe-eared oryx. Traveling with parents to a coffee plantation, players encounter Theodore Roosevelt, Kikuyu tribesmen, Maasai warriors, wild animals, and other hazards. Choices determine the course of the adventure, from avoiding poisonous snakes and surviving dangerous hunts to protecting the oryx from extinction.
- Players
- 0
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)Reading (for Periodicals, Adventure Books, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
