Afrika Korpse

2002 · Sourcebook (rules/options to enhance play)

Afrika Korpse

A setting supplement for a d20 Weird War Two roleplaying game, this book focuses on the desert campaign in Africa, where British and Italian forces face German troops, strange horrors, and the undead. It details equipment, weapons, skills, feats, prestige classes, and new Weird Feats, along with rules and adventure material for supernatural warfare beneath the desert sun. It requires the core Weird War Two material and the d20 System Player’s Handbook.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.