After the Bomb (1st Ed.)

1986 · Campaign Setting (game world)

After the Bomb (1st Ed.)

A post-apocalyptic roleplaying setting for mutant-animal adventures, set in a world reshaped by nuclear war. Players create and play mutant characters, exploring the ruins of civilization, facing rival factions, and dealing with the dangers of the altered environment. This first edition is presented as a supplement for the Teenage Mutant Ninja Turtles roleplaying game.

Complexity
1 / 5
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.