Age of Electrotech

2014 · Sourcebook (rules/options to enhance play)

Age of Electrotech

This Pathfinder RPG supplement introduces electromechanical technology for campaigns inspired by pulp science fiction, featuring batteries, firearms, vehicles, gadgets, symbionts, and bizarre scientific wonders. It presents the technician base class with trades focused on areas such as crafting, explosives, scavenging, soldiering, tinkering, and traps, along with new archetypes, feats, and rules for creating and upgrading gadgets. The supplement also includes electrotech equipment, biological augments, two new races, character history tools, traits, and options for downtown and kingdom building.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.