
2005 · Sourcebook (rules/options to enhance play)
Age of Ruin
In a world where the Age of Machines has passed into legend, adventurers survive without starships, rayguns, or magical fireballs. They rely on personal will, the support of others, and the ability to change themselves to meet new challenges. Players shape their adventurers through hardship and cooperation, overcoming threats and influencing the future. Their actions can help transform an age of ruin into an age of rebirth.
- Complexity
- 4 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
About the game
- Design
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
