Agent Equipment Guide

2014 · Sourcebook (rules/options to enhance play)

Agent Equipment Guide

A 200-page supplement for campaigns of investigation and horror in a semi-historic Earth of 1905–1914, where limited magic and supernatural threats remain hidden from the public. It provides equipment, weapons, skills, feats, prestige classes, monsters, and other material for creating heroes and running scenarios. The setting supports adventures involving detectives, soldiers, explorers, archaeologists, and other investigators confronting zombies, cults, strange crimes, and malevolent supernatural forces. Role-playing and investigation form the central focus, with combat included as part of an ongoing international campaign. The book is intended for use alongside a regular campaign, not as a standalone game.

Players
0
Level Based (Earn XP and level up)Dice (Various)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.