AHR: Axe, Hammer & Rune

2010 · Campaign Setting (game world)

AHR: Axe, Hammer & Rune

Five centuries after goblins drove the dwarves from their mountain strongholds, the surviving republic has fallen into decline. Players lead an elite band of dwarves assembled to reclaim the lost fortresses and drive out their occupants. Each dwarf brings specialized skills and abilities to the campaign, as the group confronts goblin forces and attempts to restore the forgotten strongholds.

Sourcebook (rules/options to enhance play)Dice (Primarily d6)Trait / Aspect Based (personality affects gameplay)Description Based (Narrative more so than Dice)

Game facts (players, playing time, age, credits) from BoardGameGeek.