Air Magic

2011 · Sourcebook (rules/options to enhance play)

Air Magic

This supplement expands fantasy roleplaying with magic based on air and wind. It includes spells that use air as a weapon, create powerful gusts and thunder, invoke named winds, and explore related storm effects. New class options, including a druidic storm lord, extend the theme beyond the spell lists.

Players
0
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.