Air Race 1925: Flight Training in an Analogue-Noire World - Core Rulebook

2026 · Sourcebook (rules/options to enhance play)

Air Race 1925: Flight Training in an Analogue-Noire World - Core Rulebook

Set in an analogue-noire 1925, players take the roles of race pilots training for the National Air Races in Cleveland, Ohio. They complete a series of cross-country flying adventures, demonstrating aviation knowledge and piloting skills to earn a place on the roster. The game focuses on managing risk, making in-flight decisions, and developing sound judgment as a pilot. It is designed around real-world primary flight instruction, with rules that can also be simplified for use in a dieselpunk setting.

Campaign Setting (game world)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.