
2009 · Alternate Rules (Variant Core Rules)
Akratic Wizardry
A collection of house rules for Swords & Wizardry and other classic fantasy roleplaying games. The rules are designed to support a swords-and-sorcery style inspired by the fiction of Robert E. Howard and Fritz Leiber, while remaining usable individually in standard or old-school fantasy campaigns. The material covers optional changes intended to shape play, character abilities, and the tone of the game.
- Players
- 0
Dice (Primarily d20)Progression Tree (Skills, professions, magic abilities, etc.)Attribute/Stat Based (STR, CON, PER, etc)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
