Albion's Ransom II: Worm of Sixty Winters

2013 · Scenario / Adventure / Module

Albion's Ransom II: Worm of Sixty Winters

A full-length campaign for The Esoterrorists, set in an England struck by sudden blizzards and extreme cold. An American investigative team must stop an Esoterrorist weather-control ritual intended to bring about Fimbulvetr, the three-year winter preceding Ragnarok, and prevent lasting damage to the Membrane. The campaign follows a hazardous chase across snow-covered Britain, involving sinister cultists, violent bikers, and desperate civilians as society begins to break down. It can stand alone or serve as a sequel to Little Girl Lost, and includes additional adventure seeds focusing on individual horror stories amid the frozen crisis.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.