
2021 · Accessory (dice, maps, screens, cards)
Alchemist's Greenhouse Laboratory
An abandoned alchemist’s greenhouse laboratory contains dangerous plants, potion stores, living quarters, and a pond connected to a nearby river. The new owners hire the characters to clear the site, while the former assistant asks them to save one specimen of each species before the plants are destroyed. The characters search the master alchemist’s office for his diary and use its instructions to handle five unusual plants. Each requires a different approach, including chanting, wrestling, persuasion, precise fire damage, or disguising a character as a Lizardfolk. Failed attempts trigger hazards such as screeching, strangling vines, embedded seeds, shrapnel, or harmful pollen.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
