Alchemy & Herbalists

2001 · Sourcebook (rules/options to enhance play)

Alchemy & Herbalists

A roleplaying supplement focused on alchemy and herbalism in fantasy campaigns. It covers turning lead into gold, creating magical items, preparing healing remedies, and producing equipment for dungeon expeditions. The material supports expanding character abilities and adding detail to the wider game world.

Players
0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.