Alchemy & Herbalists

2005 · Sourcebook (rules/options to enhance play)

Alchemy & Herbalists

This fantasy roleplaying supplement expands d20 campaigns with rules for alchemy and herbalism, updated for v3.5. It provides players and Game Masters with new techniques, ingredients, and crafting options, including the creation of powerful talismans as characters develop their skills.

Players
0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.