Alien Frontiers: The Mind Control Helmet

2011 · Dice

Alien Frontiers: The Mind Control Helmet

Spend 3 Fuel to take control of an opponent’s ship by relocating it from one Orbital Facility to another and then using it as if it were your own. The ship must keep the same value during the move, cannot be moved onto or off the Terraforming Station, and cannot be moved within the same facility it started from. This action functions like a larger-capacity teleporter: it searches across other players’ ships to find a matching value, but shares the same movement restrictions as the smaller teleporter with the additional prohibition against placing a ship onto the Terraforming Station.

Players
2–4 best 4
Playing time
60 min
Age
13+
Complexity
2.3 / 5
Science FictionSpace ExplorationWorker PlacementDice RollingArea Majority / Influence

On Ludoya's tables

Full stats in Ludoya
2
Plays logged
1
Players
1h 30m
Average play
1
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.