All Bad Things Must Come to an End

2001 · Scenario / Adventure / Module

All Bad Things Must Come to an End

A one-round adventure set in a living city, where a band of noble adventurers must break a family curse before an innocent loses their life. Designed for characters of levels 1–8.

Trait / Aspect Based (personality affects gameplay)Grid-based (uses square terrain for move/combat)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.