
2018 · Scenario / Adventure / Module
All In a Dray's Work
This adventure expands a Harper mission from Waterdeep: Dragon Heist. The characters must locate a missing talking horse and learn how it gained the ability to speak, while seeking information about rival organizations. Designed for 2–4 hours of play, the adventure includes three encounter sheets, two maps, a player handout, and a complex trap formatted for use with Xanathar’s Guide to Everything. It can be introduced by the Harpers or another faction and adapted to campaigns set beyond Waterdeep.
- Players
- 0
Dice (Various)Dice (Primarily d20)Level Based (Earn XP and level up)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
