All Roads Lead to Rauxes

2005 · Scenario / Adventure / Module

All Roads Lead to Rauxes

From the border barony of Stel, the pursuit of the Footmen leads into the magical wasteland that was once Rauxes, capital of the Great Kingdom. The party must find a way through the veil surrounding the ruined city and confront the powerful dangers within to uncover answers. This two-round adventure is designed for APL 6–12 and forms the fifth part of the “Running with the Baatezu” series.

Dice (Primarily d20)Level Based (Earn XP and level up)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.