
2010 · Scenario / Adventure / Module
All the Damn Time
Sam Howard is unstuck in time, traveling between key moments in his life as quantum interference brings multiple versions of himself into the past. Players meddle with his personal history, attempting to improve his ordinary mistakes without creating a paradoxical catastrophe.
- Players
- 0
GM-less (No gamemaster needed to play)Dice (Primarily d6)Description Based (Narrative more so than Dice)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
