All Tomorrow's Zombies

2007 · Sourcebook (rules/options to enhance play)

All Tomorrow's Zombies

A science-fiction supplement for a zombie roleplaying game, this book adapts the undead to settings involving alien worlds, advanced technology, and space travel. It provides guidelines for creating alien races and campaigns, along with new skills, streamlined psionics, zombie traits, and rules for cybernetics, biotechnology, nanotechnology, robotics, cyberjacking, and netrunning. The supplement also includes energy weapons, environmental equipment, motion trackers, starship construction, vehicle combat, and environmental hazards. Seven complete Deadworlds are provided as ready-to-play settings or examples for creating original campaigns.

Players
0
Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.