
2004 · Scenario / Adventure / Module
All Which is Forgotten
A one-round Living Greyhawk adventure set in the Theocracy of the Pale. As an army gathers on the eastern border, the party is tasked with recovering a relic stolen from the Library of Antigua, a vault containing dangerous artifacts. The treasure is now held by the wizard Konrad Huber, while the looming battle draws attention elsewhere. Designed for Average Party Levels 2–12, it serves as Chapter Six and the conclusion of Germinations.
Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Skill Based (buy or gain skills)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
