
2010 · Scenario / Adventure / Module
All Your Comlinks are Belong to Us
While the Rebels are stationed on Hoth, a mysterious jamming condition disables their comlinks and cuts them off from offworld bases. A pair of unaffected comlinks gives the heroes a chance to restore communications and uncover the source of the interference. Disguised and transported to two dangerous locations, the team must cross Hoth’s arctic wastes to reach the Rebel base, then infiltrate an Imperial Star Destroyer to deliver fleet intelligence. Along the way, they can investigate the sabotage and expose the civilian network coordinating the jamming.
- Players
- 0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
