Allansia

1994 · Core Rules (min needed to play)

Allansia

The wilderness of Titan stretches across three dangerous continents beyond the fortified settlements of mankind and its allies. Orc tribes battle for dominance, savage monsters roam in search of prey, and evil sorcerers prepare their armies for war. This roleplaying supplement provides rules for designing and running adventures in these wild lands. Players venture beyond the cities and underground realms to explore the wilderness, face its inhabitants, and seek valuable rewards.

Skill Based (buy or gain skills)Dice (Primarily d6)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.