
2006 · Sourcebook (rules/options to enhance play)
Allegiances
A d20 rules supplement that expands alignment into a system of measurable allegiances. Characters rate their commitments to ideals such as good, evil, law, chaos, loyalty, devotion, religions, nations, leaders, loved ones, or ways of life, giving their motivations a more precise mechanical role. Rules explain how allegiance ratings interact with spells such as dispel evil, chaos hammer, dictum, and holy word. Nineteen new feats let characters turn strong convictions into advantages, resist influence through independence, or exploit a lack of firm beliefs.
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
