Alternate Objectives (4E)

2012 · Sourcebook (rules/options to enhance play)

Alternate Objectives (4E)

This supplement provides tools and advice for creating encounters in which combat is only part of the objective. It covers goals such as rescuing prisoners, securing artifacts, protecting allies, escaping danger, and persuading an opponent, along with considerations for designing and running these scenarios. Six sample encounters include stealing a necklace from an enemy, escaping a collapsing ice cave, extinguishing a fire while fighting elemental insects, protecting a prince from assassins, opening a portal while holding back efreet, and convincing a fallen angel to return to the light. Adventure hooks and variations are included.

Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Skill Based (buy or gain skills)

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