
1997 · Scenario / Adventure / Module
Alternity Fast-Play Rules
This science-fiction roleplaying game supports adventures in a range of alternate futures, from counterterrorist missions and alien invasions to interstellar exploration and war. Characters are defined by skills and abilities rather than fixed classes, with a layered rules system that can be played at different levels of complexity. The game includes guidance for creating characters, supporting characters, starships, vehicles, star systems, alien species, creatures, and planetary environments. Tactical vehicle combat rules, reference tables, and an introductory adventure support the Gamemaster in preparing and running scenarios.
- Players
- 0
- Complexity
- 3 / 5
About the game
- Art
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
