Alternity Fast-Play Rules

1997 · Quick Start / Fast Play Rules

Alternity Fast-Play Rules

This science-fiction roleplaying game supports adventures in a range of alternate futures, from counterterrorist missions and alien invasions to interstellar exploration and war. Characters are defined by skills and abilities rather than fixed classes, with a layered rules system that can be played at different levels of complexity. The game includes guidance for creating characters, supporting characters, starships, vehicles, star systems, alien species, creatures, and planetary environments. Tactical vehicle combat rules, reference tables, and an introductory adventure support the Gamemaster in preparing and running scenarios.

Complexity
3 / 5
Scenario / Adventure / ModuleSkill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.