Alternity Fast-Play Rules

1997 · Scenario / Adventure / Module

Alternity Fast-Play Rules

This science-fiction roleplaying game supports adventures in a range of alternate futures, from counterterrorist missions and alien invasions to interstellar exploration and war. Characters are defined by skills and abilities rather than fixed classes, with a layered rules system that can be played at different levels of complexity. The game includes guidance for creating characters, supporting characters, starships, vehicles, star systems, alien species, creatures, and planetary environments. Tactical vehicle combat rules, reference tables, and an introductory adventure support the Gamemaster in preparing and running scenarios.

Players
0
Complexity
3 / 5
Quick Start / Fast Play RulesLevel Based (Earn XP and level up)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.