Always on Time (4E)

2012 · Scenario / Adventure / Module

Always on Time (4E)

A D&D 4th Edition adventure in which the Avery Coast Railroad travels for a week through the major cities of civilization. Traveling undercover, Risurian agents must protect an invention that could illuminate the world or plunge it into darkness while uncovering spies, slavers, smugglers, and a sinister conspiracy among the passengers. The adventure is designed for heroes of levels 8–9.

Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.