Always on Time (Pathfinder)

2012 · Scenario / Adventure / Module

Always on Time (Pathfinder)

The Avery Coast Railroad travels for a week through the grandest cities of civilization, carrying international passengers, stowaways, scoundrels, slavers, spies, and a mysterious inventor. Undercover agents from Risur must identify allies and uncover a sinister conspiracy before a dangerous invention falls into the wrong hands. This Pathfinder fantasy adventure is designed for heroes of 6th level.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.