AMBER Diceless Role-Playing

1991 · Core Rules (min needed to play)

AMBER Diceless Role-Playing

A diceless role-playing system set in Roger Zelazny’s Amber universe. Players create characters by bidding against one another in an attribute auction, then resolve conflicts through comparisons of ability, tactics, and narrative judgment rather than dice. The rules support travel between worlds, shifting alliances, and other elements drawn from the Amber novels.

Complexity
2 / 5
Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)'Diceless' (does not use dice or other randomizer)

Game facts (players, playing time, age, credits) from BoardGameGeek.