
2016 · Scenario / Adventure / Module
Amber Waves of Grain
In a partially urbanized Chicago of the Sixth World, runners take on a job involving farms built on vacant land, strange creatures, and a potentially dangerous scheme. They spread poisons, protect innocent lives if they choose, avoid the authorities, and put the operation’s pieces in place while investigating Mr. Johnson’s plans. This adventure continues the Chicago Missions storyline and is designed for Shadowrun, Fifth Edition.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
