
2008 · Campaign Setting (game world)
Amethyst
A contemporary Earth setting collides with a world of dragons, elves, fairies, and other fantasy creatures. Magic disrupts modern technology, forcing societies to confront political, religious, and social tensions while choosing between urban infrastructure and a dangerous landscape of swords and sorcery. Players use modified traditional fantasy classes, new subclasses, or technology-focused classes equipped with firearms and vehicles. The game includes expanded races, prestige classes, revised spells, modern and fantasy weapons, ground and air vehicles, and updated monsters.
Core Rules (min needed to play)Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Dice (Primarily d20)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
