Amethyst Part 1

2004 · Campaign Setting (game world)

Amethyst Part 1

This first section of a d20 System campaign setting covers pages 1–27, focusing on rules changes and the history of the campaign world. It presents a D&D 3.5-compatible conversion with some elements from d20 Modern; d20 Modern is not required. The D&D 3.5 Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are required to use it.

Alternate Rules (Variant Core Rules)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.