Amethyst Part 5

2004 · Campaign Setting (game world)

Amethyst Part 5

An early campaign-setting conversion for the d20 System and D&D 3.5, incorporating some elements of d20 Modern. The setting is presented in five parts with continuous pagination and extensive color artwork. Play requires the D&D 3.5 Player’s Handbook, Dungeon Master’s Guide, and Monster Manual.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.