Anchor Rock: A Nautical Adventure Setting

2016 · Sourcebook (rules/options to enhance play)

Anchor Rock: A Nautical Adventure Setting

This fantasy roleplaying supplement details an island harbor city where gangs of sahuagin, ocean-worshipping cults, and three pirate crews compete beneath its polished surface. It introduces salt dwarves, an ocean-dwelling subrace skilled in alchemy, along with Pathfinder archetypes such as the Brine Bomber and Wharfmaster and 4e paragon paths for alchemists, ship captains, and patrolmen. The book also includes fully stated NPCs, monsters, and antagonists for both Pathfinder and 4e Dungeons & Dragons. These characters and creatures can be used in the harbor city or adapted to other campaigns.

Players
0
Campaign Setting (game world)Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.