
2007 · Sourcebook (rules/options to enhance play)
Ancient Magic
Magi of the Order seek the lost secrets of powerful ancient traditions, from Hyperborean spells and Canaanite necromancy to rune magic that ignores Magic Resistance. The book presents nine forms of ancient magic and rules for incorporating their secrets into Hermetic theory. These quests can take characters across Mythic Europe and beyond, from the frozen north to the earliest homes of humanity and the temples of the classical world.
- Players
- 0
- Complexity
- 3 / 5
Attribute/Stat Based (STR, CON, PER, etc)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
