Ancient World Core Setting Guide (Savage Worlds)

2015 · Sourcebook (rules/options to enhance play)

Ancient World Core Setting Guide (Savage Worlds)

A dark fantasy setting for Savage Worlds, set in Dhuran, a land struggling against an unending blight and the creatures that dwell beyond its settled regions. Players create warriors from five races and equip them with weapons, armor, and relics while exploring the Known Lands. The setting includes alchemy, herbalism, runicism, and shamanism, along with a gazetteer, guidance for the Game Master, a random adventure builder, and an introductory adventure. As the ancient history of Dhuran emerges, characters face threats from the deep and other terrifying creatures.

Scenario / Adventure / ModuleCampaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Grid-based (uses square terrain for move/combat)

Game facts (players, playing time, age, credits) from BoardGameGeek.