And To All a Good Night

2012 · Scenario / Adventure / Module

And To All a Good Night

On Christmas Eve in a familiar hometown, tinsel hangs from the street lights, the local 7-Eleven sign is still half-burned out, and relatives ask uncomfortable questions. Players decorate the tree, pour rum into the eggnog, and try to keep the town’s many skeletons from rattling out of its closets.

Players
0
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.