
2010 · Fantasy
Anima Tactics: Al-Djinn
Al-Djinn are imprisoned ancestral spirits who defied the gods and now serve as powerful summons. Their demigod abilities allow them to influence fate while bound by the rules of their confinement. In play, this Dark-affinity unit can fly and move through obstacles, prevent nearby enemy units from using Gnosis points, and temporarily copy the statistics and abilities of another unit. It can also summon agents from any organization as Ash Slaves, creating additional units that remain in play while maintained. The level 50 version affects stronger units and summons more capable agents.
- Players
- 2
- Playing time
- 60 min
- Age
- 12+
- Complexity
- 3 / 5
MiniaturesFightingAction PointsDice Rolling
About the game
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
