Anthro-Adventures World Guide

2016 · Campaign Setting (game world)

Anthro-Adventures World Guide

An anthropomorphic fantasy setting set across the Seven Realms of Layna, where 21 animal-based Hybrid races compete for dominance, freedom, and happiness. Each race draws on familiar children’s literature, with its own society, history, language, pantheon, and gods. The guide provides new racial spells, feats, and equipment, along with the history of the Seven Realms and the origins of the Hybrids. Races include dogs, wolves, foxes, cats, lions, leopards, owls, swans, raptors, rodents, raccoons, rabbits, hedgehogs, goats, cows, kangaroos, frogs, turtles, and otters.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.