Arabian Nights

1994 · Sourcebook (rules/options to enhance play)

Arabian Nights

This sourcebook provides guidelines for running Rolemaster adventures in a fantasy setting inspired by mythical Arabia. It covers the region’s politics, history, culture, races, professions, magic, creatures, and character creation, along with notes for adapting the setting to other campaigns. The book includes a detailed setting, three complete adventures, additional adventure ideas, non-player characters, monsters, magical items, and references for historical and genre-based play. Suggestions are also provided for incorporating the material into Cyberspace, Space Master, historical, or time-travel campaigns.

Campaign Setting (game world)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)Point Based (allocate points to get skills, powers, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.