Arcana: Societies of Magic

2001 · Sourcebook (rules/options to enhance play)

Arcana: Societies of Magic

A d20 sourcebook detailing six organizations that use distinctive forms of magic to pursue their goals. The groups include a monastic order, a criminal gang with draconic blood, a martial school based on prophecy, an anti-civilization cult, a tribunal enforcing arcane law, and a temple serving a dying god. Each chapter covers an organization’s history, goals, hierarchy, and notable personalities, with new skills, feats, spells, templates, and prestige classes for use in fantasy campaigns.

Campaign Setting (game world)Class Based (Pilot, Wizard, Scientist, etc)Skill Based (buy or gain skills)Grid-based (uses square terrain for move/combat)

Game facts (players, playing time, age, credits) from BoardGameGeek.